
Also in 2015, the National Science Foundation awarded TERC nearly $2 million to study how much "computational thinking" kids do while playing Zoombinis, both at home and in the classroom, and whether teachers can extend the lessons outside the game.
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In March 2015, they launched a Kickstarter campaign to fund additional enhancements and releases, including PC and Kindle versions. In 2014, TERC, the original creator of Zoombinis, began an internally funded redevelopment of the game.
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Zoombinis was officially released on 6 August for iOS and Android and was released for Windows and Mac, as well as Kindle Fire, on 28 October. The main improvements of the remake are updated graphics and that the game is designed to run on modern operating systems (iOS, Android, Windows, Mac, and others). In 2015, Logical Journey was remade for modern systems, under the name Zoombinis. On 25 March, the crowdfunding campaign was funded successfully, with the total pledged double the original target of $50,000. In February 2015, TERC, the original creator of Zoombinis launched a Kickstarter campaign to release an updated version of the game for modern tablets and computers. The US version of the game was expanded and republished as "Zoombinis Logical Journey v2.0" by The Learning Company in September 2001. As part of the US release they changed the names of several areas of the game. The US division of Broderbund made some minor changes and released a US version in December. The original version of the game by Broderbund Europe in March 1996 came in three languages: English, French, and German. The game was created in 1995, and released in 1996. Once a leg has increased in difficulty, there is no way to reverse the change. The four difficulty levels are 'Not So Easy', 'Oh So Hard', 'Very Hard', and 'Very Very Hard', and each difficulty level is color-coded (green, purple, yellow, and red, respectively). If three parties of 16 are brought through a leg, the difficulty of that leg increases for future trips (unless it is already the maximum difficulty, named "Very, Very Hard" and color-coded red). The first time the player successfully brings an entire party of 16 Zoombinis through a leg, a building will be constructed at Zoombiniton/Zoombiniville to celebrate this achievement. Between each 'leg' is a campsite where the Zoombinis can be stored for later retrieval. The first and last 'legs' are compulsory and must be completed by all Zoombinis for the second leg, the player is given a choice to take either the north or the south path. There are 12 puzzles in total, split into four sections of 3 puzzles each, and the Zoombinis must complete a path of 9 puzzles to establish their new home at 'Zoombiniton' ('Zoombiniville' in US version).
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The Zoombinis travel in groups of a maximum of 16 per group across a series of puzzles. Of these, 625 must be saved in order to win the game. In total, there are 625 unique combinations, of which the game allows to make up to two Zoombinis (twins) with each combination, making 1,250 possible Zoombinis in total. For example, in the puzzle 'Allergic Cliffs', the player is given a choice of 2 bridges, each of which will allow Zoombinis to pass only if they have certain combinations of features. Most of the puzzles involve the physical features of the Zoombinis as part of the solution. The game depicts the Zoombinis' search for a new home, featuring a variety of logical puzzles which the player must solve to get the Zoombinis to their new home. Later they are tricked and enslaved by their neighbors, the Bloats. The Zoombinis are a race of small blue creatures depicted with varying facial features, initially living in prosperous peace on a small island called Zoombini Isle. The Zoombini select screen at the start of each adventure
